Digital Blasphemy | 3D Wallpaper

Posted on May 13, 2024

Flagella

More learning with Cinema4D’s particle system.   Attempting to use a particle emitter, turbulence modifier and the tracer system to create interesting organic structures.   This piece follows along with some of the principles I learned creating “Empiresis“.      I did end up spending a few extra days rendering different color variations after I found the configuration I liked. I’ll add a few of those to the Pickle Jar in the days ahead.

Posted on May 3, 2024

Saguaro Pass

When I created “Saguaro Pass”  I added a ton of ground level flora to show a springtime desert in bloom.   When I rendered the hi-res version, however, it seemed that lot of this color was lost.    Before sharing the nighttime version I thought it would be fun to render a view from closer to the ground, looking up, to show all of those details.   Which version do you like best??

Posted on May 1, 2024

Saguaro Pass

A little exploration of the brand new, early access version of Gaea2 here.   Gaea, as some of you may know, is my favorite landscape modeling software and I’ve been using version 1 for years.   Version 2, announced earlier this year, has me very excited and the early access was just released.   While Rochallor was busy rendering my C4D particle experiments I decided to test drive some of the new Gaea2 features and ended up with this desert scene which I then rendered using VUE.   There are still quite a few bugs in Gaea2 but it’s looking very promising!

Posted on April 27, 2024

Empiresis

Continuing my exploration of what’s possible with C4D’s new particle system.  This time I’ve added the “tracer” effect which creates geometry based on the particles’ movement during the simulation.    This gives the static image (IMO) a bit more of a dynamic look.    I’ve also added a few other versions to the Pickle Jar.

I hope you enjoy my experiments!